ICOSAHEDRON - RETROSCOPIC CRT SHADER SOURCE CODE
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>ThreeJS: Icosahedron</title>
<style>
body { margin: 0; overflow: hidden; background-color: black; }
.info {
position: fixed;
bottom: 16px;
right: 20px;
color: rgba(220, 220, 240, 0.5);
font-size: 14px;
letter-spacing: 1px;
pointer-events: none;
z-index: 10;
backdrop-filter: blur(4px);
padding: 6px 16px;
border-radius: 40px;
background: rgba(20, 20, 30, 0.3);
border: 0.5px solid rgba(255,255,255,0.1);
}
#stage {
position: fixed;
inset: 0;
width: 100vw;
height: 100vh;
filter: grayscale(1) sepia(1) hue-rotate(80deg) saturate(5) brightness(1.15) contrast(1.2);
z-index: 2;
}
/* Retroscopic Overlay */
#scope {
position: fixed;
inset: 0;
z-index: 4;
pointer-events: none;
display: block;
}
#scope>div {
position: absolute;
inset: 0;
}
#scope .glow {
background: radial-gradient(circle at 50% 46%, rgba(30, 255, 130, .08), rgba(0, 0, 0, 0) 62%);
animation: nvflick 3.6s steps(24) infinite;
}
#scope .scan {
background: repeating-linear-gradient(to bottom, rgba(0, 0, 0, 0) 0 2px, rgba(0, 25, 8, .45) 2px 3px);
animation: nvscan 7s linear infinite;
}
#scope .vig {
box-shadow: inset 0 0 200px 50px rgba(0, 0, 0, .8);
}
#scope .mask {
background: radial-gradient(circle at 50% 50%, rgba(0, 0, 0, 0) 54%, rgba(0, 0, 0, .5) 72%, rgba(0, 0, 0, .94) 100%);
}
@keyframes nvscan {
from { background-position: 0 0; }
to { background-position: 0 240px; }
}
@keyframes nvflick {
0%, 100% { opacity: .55; }
40% { opacity: .9; }
62% { opacity: .4; }
80% { opacity: .75; }
}
</style>
<script type="importmap">
{
"imports": {
"three": "https://esm.sh/three@0.128.0",
"three/addons/": "https://esm.sh/three@0.128.0/examples/jsm/"
}
}
</script>
</head>
<body>
<div id="scope">
<div class="glow"></div>
<div class="scan"></div>
<div class="vig"></div>
<div class="mask"></div>
</div>
<div id="stage"></div>
<div class="info">🌀 Icosahedron • wireframe + nodes</div>
<script type="module">
import * as THREE from 'three';
// --- Setup scene, camera, renderer ---
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 0.8;
// Append canvas into the stage div so the CSS filter applies
const stage = document.getElementById('stage');
stage.style.position = 'fixed';
stage.style.inset = '0';
stage.appendChild(renderer.domElement);
renderer.domElement.style.width = '100%';
renderer.domElement.style.height = '100%';
// --- Lighting ---
const ambientLight = new THREE.AmbientLight(0x404060);
scene.add(ambientLight);
const dirLight1 = new THREE.DirectionalLight(0xe2e8f0, 1);
dirLight1.position.set(5, 5, 5);
scene.add(dirLight1);
const dirLight2 = new THREE.DirectionalLight(0x94a3b8, 0.6);
dirLight2.position.set(-5, -3, 2);
scene.add(dirLight2);
const spotLight = new THREE.SpotLight(0xcbd5e1, 2);
spotLight.position.set(0, 8, 4);
spotLight.angle = 0.5;
spotLight.penumbra = 1;
scene.add(spotLight);
const pointLight = new THREE.PointLight(0xffffff, 1.5);
pointLight.position.set(2, 3, 4);
scene.add(pointLight);
// --- Base geometry (icosahedron with detail 2) ---
const baseGeo = new THREE.IcosahedronGeometry(1.2, 2);
// --- Main reflective shape ---
const material = new THREE.MeshPhysicalMaterial({
color: 0x000000,
roughness: 0.1,
metalness: 1.0,
clearcoat: 1,
clearcoatRoughness: 0.1,
emissive: 0x000000,
envMapIntensity: 3.0,
side: THREE.DoubleSide
});
const shape = new THREE.Mesh(baseGeo, material);
// --- Wireframe edges (lines) ---
const edges = new THREE.EdgesGeometry(baseGeo);
const lineMat = new THREE.LineBasicMaterial({
color: 0x88ccff,
depthTest: false
});
const wireframe = new THREE.LineSegments(edges, lineMat);
// --- Vertex nodes (points) ---
const positions = baseGeo.attributes.position.array;
const pointsGeo = new THREE.BufferGeometry();
pointsGeo.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
const pointsMat = new THREE.PointsMaterial({
color: 0xffaa33,
size: 0.1,
sizeAttenuation: true,
depthTest: true
});
const points = new THREE.Points(pointsGeo, pointsMat);
// --- Group everything together ---
const group = new THREE.Group();
group.add(shape);
group.add(wireframe);
group.add(points);
group.scale.set(3.6, 3.6, 3.6);
scene.add(group);
// --- Load environment map ---
const loader = new THREE.CubeTextureLoader();
const envTexture = loader.load([
'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/px.jpg',
'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/nx.jpg',
'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/py.jpg',
'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/ny.jpg',
'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/pz.jpg',
'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/nz.jpg'
]);
material.envMap = envTexture;
scene.environment = envTexture;
// --- Animation loop with orbiting camera ---
function animate() {
requestAnimationFrame(animate);
const time = performance.now() / 1000;
group.rotation.x = time * 0.1;
group.rotation.y = time * 0.2;
group.rotation.z = time * 0.05;
pointLight.intensity = 1.8 + Math.sin(time * 3) * 0.4;
const radius = 6.5;
const speed = 0.3;
const angle = time * speed;
const height = Math.sin(time * 0.5) * 1.5;
camera.position.x = radius * Math.sin(angle);
camera.position.z = radius * Math.cos(angle);
camera.position.y = height;
camera.lookAt(0, 0, 0);
renderer.render(scene, camera);
}
animate();
// --- Handle window resize ---
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>